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2 posts tagged with "matchmaking"

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· One min read
Callum Pearce
Akshat Tripathi

Up until now players who were queued in an IMS Matchmaker queue had no indication on whether they are likely to be formed into a match soon.

To address this, we have now introduced a new variable playerCount which states the number of players who are also in the same queue as the current player.

· One min read
Dorian Jolivald

IMS zeuz already offers game server orchestration, plug and play with our IMS Matchmaker or your own backend. We now have introduced the ability to reach out to Quality of Service Ping Beacons to provide the best gaming experience to your players.

Each of our server region now deploys UDP-base Ping Beacons your game client can reach out to for latency measurement. Feed that information to your matchmaker backend to allow for dynamic QoS based region selection.